Kotlin

Introduction

In this tutorial you will learn how to code your first custom audio driver.

For conceptual information on the video API, see the General overview page.

Custom audio driver

Learn how to use a custom audio driver to customize publisher and subscriber stream audio. You will use the custom audio driver when you want to start and stop the audio play your own audio file, and do anything outside the default behavior of live video chat provided by the SDK.

Available on:
Kotlin Swift
Steps
1
Introduction
2
Getting Started
3
Creating a new project
4
Adding the Android SDK
5
Setting up authentication
6
Requesting permissions
7
Adding a custom audio driver
8
Capturing audio to be used by a publisher
9
Adding a custom audio renderer
10
Running the app
11
Conclusion